大连网站seo顾问,中国做的比较好的电商网站有哪些,百度网盟推广的定义,高端 网站Deepseek最强大的就是它的深度思考#xff0c;并且展现了它的思考过程。 五种可使用Deep seek的方式#xff08;应该不限于这五种#xff0c;后续嵌入deepseek的应该更多#xff0c;多了解一点因为官网容易崩~~#xff09;#xff1a; 1.deep seek官网 2.硅基流动silicon…Deepseek最强大的就是它的深度思考并且展现了它的思考过程。 五种可使用Deep seek的方式应该不限于这五种后续嵌入deepseek的应该更多多了解一点因为官网容易崩~~ 1.deep seek官网 2.硅基流动siliconflow 3.秘塔深度思考 4.sider 5.chatbox 今天学了deepseek做几个小游戏很有意思。官网和硅基流动都无法直接运行代码sider和秘塔有“运行”按钮。对deepseek进行简单的提问“做一个消消乐小游戏”或“做一个贪吃蛇小游戏”deepseek会展示深度思考的过程然后给出代码。为了使得游戏设计更有意思好上手玩比如贪吃蛇游戏要求“进一步改进代码呈现UI界面包含“开始”按钮”、“结束”按钮、“上下左右”按钮、以及能够统计分数”。
silicon flow中嵌入deepseek写消消乐小游戏要求生成UI界面
import pygame
import random# 游戏常量配置
WIDTH, HEIGHT 400, 450
BLOCK_SIZE 40
GAP 2
ROWS 8
COLS 8
COLORS [(255, 0, 0), # 红(0, 255, 0), # 绿(0, 0, 255), # 蓝(255, 255, 0), # 黄(255, 165, 0)] # 橙def create_board():创建初始游戏面板return [[random.randint(0, len(COLORS)-1) for _ in range(COLS)] for _ in range(ROWS)]def find_matches(board):查找所有可消除的方块matches set()# 横向检查for row in range(ROWS):for col in range(COLS - 2):if board[row][col] board[row][col1] board[row][col2]:matches.update([(row, col), (row, col1), (row, col2)])# 纵向检查for col in range(COLS):for row in range(ROWS - 2):if board[row][col] board[row1][col] board[row2][col]:matches.update([(row, col), (row1, col), (row2, col)])return matchesdef drop_blocks(board):处理方块下落和新方块生成for col in range(COLS):# 收集该列有效方块column [board[row][col] for row in range(ROWS) if board[row][col] ! -1]# 生成新列补充新方块new_column [-1]*(ROWS - len(column)) column# 更新游戏面板for row in range(ROWS):board[row][col] new_column[row] if new_column[row] ! -1 else random.randint(0, len(COLORS)-1)def draw_board(screen, board, score):绘制游戏界面screen.fill((30, 30, 30))# 绘制得分font pygame.font.SysFont(None, 36)text font.render(fScore: {score}, True, (255, 255, 255))screen.blit(text, (10, HEIGHT-40))# 绘制方块for row in range(ROWS):for col in range(COLS):color_idx board[row][col]if color_idx -1:continuex col * (BLOCK_SIZE GAP)y row * (BLOCK_SIZE GAP)pygame.draw.rect(screen, COLORS[color_idx], (x, y, BLOCK_SIZE, BLOCK_SIZE))def main():pygame.init()screen pygame.display.set_mode((WIDTH, HEIGHT))pygame.display.set_caption(消消乐)clock pygame.time.Clock()board create_board()selected Nonescore 0running Truewhile running:draw_board(screen, board, score)pygame.display.flip()clock.tick(30)for event in pygame.event.get():if event.type pygame.QUIT:running Falseif event.type pygame.MOUSEBUTTONDOWN:x, y pygame.mouse.get_pos()col x // (BLOCK_SIZE GAP)row y // (BLOCK_SIZE GAP)if 0 row ROWS and 0 col COLS:if selected is None:selected (row, col)else:# 判断是否相邻row1, col1 selectedif (abs(row - row1) 1 and col col1) or (abs(col - col1) 1 and row row1):# 交换方块board[row][col], board[row1][col1] board[row1][col1], board[row][col]# 检查消除matches find_matches(board)if not matches:# 无效交换换回来board[row][col], board[row1][col1] board[row1][col1], board[row][col]else:# 处理连续消除while matches:# 移除匹配方块for (r, c) in matches:board[r][c] -1score len(matches)# 方块下落和新方块生成drop_blocks(board)# 检查新的消除matches find_matches(board)selected Noneelse:selected None # 取消选择pygame.quit()if __name__ __main__:main() deepseek官网写消消乐小游戏
import os
import random
from collections import dequeclass PuzzleGame:def __init__(self, size8):self.size sizeself.board []self.score 0self.colors [★, ◆, ●, ▲, ♠, ♦] # 不同符号表示颜色self.directions [(0, 1), (1, 0), (0, -1), (-1, 0)] # 移动方向def create_board(self):初始化游戏棋盘self.board [[random.choice(self.colors) for _ in range(self.size)] for _ in range(self.size)]# 确保初始棋盘没有现成匹配while self.find_matches():self.board [[random.choice(self.colors) for _ in range(self.size)] for _ in range(self.size)]def print_board(self):打印游戏界面os.system(cls if os.name nt else clear)print(f当前分数: {self.score}\n)print( .join(str(i) for i in range(self.size)))for i, row in enumerate(self.board):print(f{i} | .join(row) |)def get_swap(self):获取用户输入的交换位置while True:try:coords input(\n输入交换坐标 (格式x1 y1 x2 y2): ).split()if len(coords) ! 4:raise ValueErrorx1, y1, x2, y2 map(int, coords)if self.is_valid_swap(x1, y1, x2, y2):return (x1, y1), (x2, y2)print(无效交换必须相邻且坐标有效)except (ValueError, IndexError):print(输入格式错误示例2 3 2 4)def is_valid_swap(self, x1, y1, x2, y2):验证是否为相邻交换if not (0 x1 self.size and 0 y1 self.size):return Falseif not (0 x2 self.size and 0 y2 self.size):return Falsereturn abs(x1 - x2) abs(y1 - y2) 1 # 曼哈顿距离为1def swap_tiles(self, pos1, pos2):交换两个格子(x1, y1), (x2, y2) pos1, pos2self.board[x1][y1], self.board[x2][y2] self.board[x2][y2], self.board[x1][y1]# 如果没有产生消除则交换回来if not self.find_matches():self.board[x1][y1], self.board[x2][y2] self.board[x2][y2], self.board[x1][y1]return Falsereturn Truedef find_matches(self):查找所有可消除项matches []# 横向检测for i in range(self.size):j 0while j self.size - 2:if self.board[i][j] self.board[i][j1] self.board[i][j2] ! :start jwhile j self.size and self.board[i][start] self.board[i][j]:j 1if j - start 3:matches.extend([(i, col) for col in range(start, j)])else:j 1# 纵向检测for j in range(self.size):i 0while i self.size - 2:if self.board[i][j] self.board[i1][j] self.board[i2][j] ! :start iwhile i self.size and self.board[start][j] self.board[i][j]:i 1if i - start 3:matches.extend([(row, j) for row in range(start, i)])else:i 1return list(set(matches)) # 去重def remove_matches(self, matches):消除匹配项并计分for x, y in matches:self.board[x][y] self.score len(matches) * 10 # 每个消除项10分def drop_tiles(self):下落填充空位for j in range(self.size):column [self.board[i][j] for i in range(self.size) if self.board[i][j] ! ]column [ ] * (self.size - len(column)) columnfor i in range(self.size):self.board[i][j] column[i]def refill_board(self):补充新的元素for i in range(self.size):for j in range(self.size):if self.board[i][j] :self.board[i][j] random.choice(self.colors)def has_possible_moves(self):检测是否还有可能的移动for i in range(self.size):for j in range(self.size):for dx, dy in self.directions:ni, nj i dx, j dyif 0 ni self.size and 0 nj self.size:# 尝试交换self.board[i][j], self.board[ni][nj] self.board[ni][nj], self.board[i][j]if self.find_matches():self.board[i][j], self.board[ni][nj] self.board[ni][nj], self.board[i][j]return Trueself.board[i][j], self.board[ni][nj] self.board[ni][nj], self.board[i][j]return Falsedef play(self):主游戏循环self.create_board()while True:self.print_board()if not self.has_possible_moves():print(\n游戏结束无更多可移动步骤)breakpos1, pos2 self.get_swap()if self.swap_tiles(pos1, pos2):while True:matches self.find_matches()if not matches:breakself.remove_matches(matches)self.drop_tiles()self.refill_board()self.print_board()if __name__ __main__:game PuzzleGame()game.play()|
silicon flow中嵌入deepseek写贪吃蛇小游戏要求生成UI界面
import tkinter as tk
from tkinter import messagebox
import randomclass SnakeGameUI:def __init__(self, master):self.master masterself.master.title(贪吃蛇游戏)# 游戏配置self.cell_size 20self.width 30 # 格子数量self.height 30self.speed 500 # 游戏速度(ms)# 游戏状态self.snake [(self.width//2, self.height//2)]self.direction (0, 1)self.food self.generate_food()self.score 0self.game_over False# 创建界面self.create_widgets()self.bind_keys()self.start_game()def create_widgets(self):创建界面组件# 游戏画布self.canvas tk.Canvas(self.master,widthself.width*self.cell_size,heightself.height*self.cell_size,bgblack)self.canvas.grid(row0, column0, columnspan3)# 控制面板self.btn_up tk.Button(self.master, text↑, commandlambda: self.change_direction((0, -1)))self.btn_left tk.Button(self.master, text←, commandlambda: self.change_direction((-1, 0)))self.btn_right tk.Button(self.master, text→, commandlambda: self.change_direction((1, 0)))self.btn_down tk.Button(self.master, text↓, commandlambda: self.change_direction((0, 1)))self.btn_up.grid(row1, column1, stickyew)self.btn_left.grid(row2, column0, stickyew)self.btn_right.grid(row2, column2, stickyew)self.btn_down.grid(row2, column1, stickyew)# 分数标签self.lbl_score tk.Label(self.master, textf得分: {self.score}, font(Arial, 14))self.lbl_score.grid(row3, column0, columnspan3)def bind_keys(self):绑定键盘事件self.master.bind(Up, lambda e: self.change_direction((-1, 0)))self.master.bind(Down, lambda e: self.change_direction((1, 0)))self.master.bind(Left, lambda e: self.change_direction((0, -1)))self.master.bind(Right, lambda e: self.change_direction((0, 1)))def generate_food(self):生成食物位置while True:x random.randint(0, self.width-1)y random.randint(0, self.height-1)if (x, y) not in self.snake:return (x, y)def change_direction(self, new_dir):改变移动方向# 禁止直接反向移动if (new_dir[0] ! -self.direction[0] or new_dir[1] ! -self.direction[1]):self.direction new_dirdef draw(self):绘制游戏元素self.canvas.delete(all)# 绘制蛇for i, (x, y) in enumerate(self.snake):color lime if i 0 else greenself.canvas.create_rectangle(x*self.cell_size, y*self.cell_size,(x1)*self.cell_size, (y1)*self.cell_size,fillcolor, outlineblack)# 绘制食物fx, fy self.foodself.canvas.create_oval(fx*self.cell_size, fy*self.cell_size,(fx1)*self.cell_size, (fy1)*self.cell_size,fillred, outlinedarkred)# 更新分数self.lbl_score.config(textf得分: {self.score})def move(self):处理移动逻辑if self.game_over:return# 计算新头部位置head_x, head_y self.snake[0]dx, dy self.directionnew_head (head_x dx, head_y dy)# 碰撞检测if (new_head in self.snake or new_head[0] 0 or new_head[0] self.width ornew_head[1] 0 or new_head[1] self.height):self.game_over Truemessagebox.showinfo(游戏结束, f游戏结束得分: {self.score})self.master.destroy()returnself.snake.insert(0, new_head)# 吃食物检测if new_head self.food:self.score 10self.food self.generate_food()else:self.snake.pop()self.draw()self.master.after(self.speed, self.move)def start_game(self):开始游戏循环self.draw()self.master.after(self.speed, self.move)if __name__ __main__:root tk.Tk()game SnakeGameUI(root)root.mainloop()用deep seek官网写贪吃蛇小游戏要求生成UI界面
import tkinter as tk
from tkinter import messagebox
import random
import json
import osclass SnakeGame:def __init__(self, master):self.master masterself.master.title(贪吃蛇游戏)# 游戏配置self.cell_size 25self.width 20self.height 20self.speed 500self.score 0self.high_score 0# 游戏状态self.snake []self.direction (0, 1)self.food Noneself.game_active False# 初始化界面self.create_widgets()self.load_high_score()self.reset_game()def create_widgets(self):创建游戏界面# 控制面板control_frame tk.Frame(self.master)control_frame.pack(pady10)# 游戏控制按钮self.btn_start tk.Button(control_frame, text开始游戏, commandself.start_game, width10)self.btn_stop tk.Button(control_frame, text结束游戏, commandself.stop_game, statetk.DISABLED, width10)self.btn_start.pack(sidetk.LEFT, padx5)self.btn_stop.pack(sidetk.LEFT, padx5)# 方向控制按钮dir_frame tk.Frame(self.master)dir_frame.pack(pady5)self.btn_up tk.Button(dir_frame, text↑, commandlambda: self.change_direction((-1, 0)))self.btn_left tk.Button(dir_frame, text←, commandlambda: self.change_direction((0, -1)))self.btn_right tk.Button(dir_frame, text→, commandlambda: self.change_direction((0, 1)))self.btn_down tk.Button(dir_frame, text↓, commandlambda: self.change_direction((1, 0)))self.btn_up.grid(row0, column1, padx3)self.btn_left.grid(row1, column0, padx3)self.btn_right.grid(row1, column2, padx3)self.btn_down.grid(row1, column1, padx3)# 游戏画布self.canvas tk.Canvas(self.master,widthself.width*self.cell_size,heightself.height*self.cell_size,bg#2E2E2E)self.canvas.pack(pady10)# 分数显示score_frame tk.Frame(self.master)score_frame.pack()self.lbl_score tk.Label(score_frame, textf当前得分: {self.score} 最高得分: {self.high_score},font(微软雅黑, 12))self.lbl_score.pack()def load_high_score(self):加载历史最高分if os.path.exists(snake_highscore.json):try:with open(snake_highscore.json, r) as f:data json.load(f)self.high_score data.get(high_score, 0)except:passdef save_high_score(self):保存最高分with open(snake_highscore.json, w) as f:json.dump({high_score: self.high_score}, f)def reset_game(self):重置游戏状态self.snake [(self.width//2, self.height//2)]self.direction (0, 1)self.food self.generate_food()self.score 0self.update_score()def generate_food(self):生成食物while True:x random.randint(0, self.width-1)y random.randint(0, self.height-1)if (x, y) not in self.snake:return (x, y)def change_direction(self, new_dir):改变方向if self.game_active and (new_dir[0] ! -self.direction[0] or new_dir[1] ! -self.direction[1]):self.direction new_dirdef draw(self):绘制游戏元素self.canvas.delete(all)# 绘制蛇for i, (x, y) in enumerate(self.snake):color #4CAF50 if i 0 else #8BC34Aself.canvas.create_rectangle(x*self.cell_size, y*self.cell_size,(x1)*self.cell_size, (y1)*self.cell_size,fillcolor, outline#2E7D32)# 绘制食物fx, fy self.foodself.canvas.create_oval(fx*self.cell_size2, fy*self.cell_size2,(fx1)*self.cell_size-2, (fy1)*self.cell_size-2,fill#FF5252, outline#D32F2F)def update_score(self):更新分数显示self.lbl_score.config(textf当前得分: {self.score} 最高得分: {self.high_score})def move(self):移动蛇if not self.game_active:return# 计算新头部位置head_x, head_y self.snake[0]dx, dy self.directionnew_head (head_x dx, head_y dy)# 碰撞检测if (new_head in self.snake or not (0 new_head[0] self.width) ornot (0 new_head[1] self.height)):self.game_over()returnself.snake.insert(0, new_head)# 吃食物if new_head self.food:self.score 10if self.score self.high_score:self.high_score self.scoreself.save_high_score()self.food self.generate_food()self.update_score()else:self.snake.pop()self.draw()self.master.after(self.speed, self.move)def start_game(self):开始游戏if not self.game_active:self.reset_game()self.game_active Trueself.btn_start.config(statetk.DISABLED)self.btn_stop.config(statetk.NORMAL)self.move()def stop_game(self):结束游戏if self.game_active:self.game_active Falseself.btn_start.config(statetk.NORMAL)self.btn_stop.config(statetk.DISABLED)messagebox.showinfo(游戏结束, f游戏已结束本次得分: {self.score})def game_over(self):游戏结束处理self.game_active Falseself.btn_start.config(statetk.NORMAL)self.btn_stop.config(statetk.DISABLED)messagebox.showinfo(游戏结束,f游戏失败最终得分: {self.score}\n历史最高分: {self.high_score})self.draw()if __name__ __main__:root tk.Tk()game SnakeGame(root)root.mainloop()今天就记录到这里。