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玩法#xff1a;上键 W↑变换、 左键 A← 左移、右键 D→ 右移、下键S ↓ 加速,两种模式#xff0c;
可以一个大人玩#xff0c;也可以两个人一起玩#xff0c;小鸟经过会撞走方块#xff0c;快去体验吧^^。开始游戏 html div idc… 欢迎来到程序小院 掉落的俄罗斯方块
玩法上键 W↑变换、 左键 A← 左移、右键 D→ 右移、下键S ↓ 加速,两种模式
可以一个大人玩也可以两个人一起玩小鸟经过会撞走方块快去体验吧^^。开始游戏 html div idcontainer/divcss
canvas{display: block;touch-action: none;user-select: none;-webkit-tap-highlight-color: rgba(0, 0, 0, 0); width: 800px; height: 500px; cursor: inherit; margin-left: 97px; margin-right: -97px
}js
function playState(){var layer;var player,bird;var iBox,lBox,oBox,tBox,xBox;var overGroup,gameOverfalse;var point,playerPoint0;var gameOverText;var keys;var xNumber,yNumber;this.init function(){//获取当前可用分辨率if(!isPc){game.width Math.floor(window.innerWidth/16)*16;game.height Math.floor(window.innerHeight/16)*16;}}this.create function () {game.physics.startSystem(Phaser.Physics.P2JS);game.physics.p2.gravity.y150;//添加瓦片地图if(isPc){var map game.add.tilemap(map_1);map.addTilesetImage(mario,mario);layer map.createLayer(bg);layer.resizeWorld();//设置世界大小等于图层大小map.setCollision(40);}else{xNumber width/16;yNumber height/16;var map game.add.tilemap();map.addTilesetImage(mario,mario,16,16);layer map.create(layer,xNumber,yNumber,16,16);map.fill(0,0,0,xNumber,yNumber,layer);map.replace(0,39,Math.floor(xNumber/4),yNumber-Math.floor(yNumber/3),Math.floor(xNumber/2),Math.floor(yNumber/3)-1,layer)layer.resizeWorld();//设置世界大小等于图层大小map.setCollision(39);}game.physics.p2.convertTilemap(map, layer);//鸟bird game.add.sprite(20,200,bird);bird.anchor.setTo(0.5);game.physics.p2.enable(bird,false);bird.body.kinematic true;bird.animations.add(fly,[1,2,3]);bird.animations.play(fly,12,true);bird.body.angle 10;game.add.tween(bird.body).to({y:180,angle:-10},450,null,true,0,Number.MAX_VALUE,true);//随机产生boxfunction createBox(){var random Math.floor(Math.random()*7);switch (random){case 0:player game.add.sprite(width/2,50,iBox);game.physics.p2.enable(player,false);break;case 1:player game.add.sprite(width/2,50,lBox);game.physics.p2.enable(player,false);player.body.clearShapes();player.body.loadPolygon(physicsData,LBox);break;case 2:player game.add.sprite(width/2,50,oBox);game.physics.p2.enable(player,false);break;case 3:player game.add.sprite(width/2,50,tBox);game.physics.p2.enable(player,false);player.body.clearShapes();player.body.loadPolygon(physicsData,TBox);break;case 4:player game.add.sprite(width/2,50,xBox);game.physics.p2.enable(player,false);player.body.clearShapes();player.body.loadPolygon(physicsData,XBox);break;case 5:player game.add.sprite(width/2,50,xBox_);game.physics.p2.enable(player,false);player.body.clearShapes();player.body.loadPolygon(physicsData,XBox_);break;case 6:player game.add.sprite(width/2,50,lBox_);game.physics.p2.enable(player,false);player.body.clearShapes();player.body.loadPolygon(physicsData,LBox_);break;}player.body.damping0.6;player.body.onBeginContact.addOnce(blockHit, this);}createBox();//碰撞檢測function blockHit(body, bodyB, shapeA, shapeB, equation){if(!gameOver){if(body){groundSound.play();if(body.spritenull||body.sprite.key!bird){getPoint();createBox();}else{player.body.onBeginContact.removeAll();player.body.onBeginContact.addOnce(blockHit, this);}}}}//在底部添加碰撞的组.如果被碰撞游戏结束overGroupgame.add.group();overGroup.enableBodytrue;overGroup.physicsBodyTypePhaser.Physics.P2JS;for (var i0;iwidth/16/2;i){var over overGroup.create(i*3210,height-8,down);over.body.kinematic true;//保持固定over.body.onBeginContact.add(function(body, bodyB, shapeA, shapeB, equation){if(body){gameOvertrue;game.input.onDown.add(function(){game.state.start(menu);gameOverfalse;playerPoint 0;gameOverTextnull;});}},this);}//计分函数point game.add.text(width-100,50,playerPoint);point.font Arial Black;point.fontWeight bold;point.fill #ec008c;point.fontSize 50;point.setShadow(2, 2, rgba(0, 0, 0, 0.5), 2);function getPoint(){playerPoint;point.textplayerPoint;}//添加触屏按钮if(!isPc){var btn_change game.add.button(width-150,height/3*2,change,actionOnClick,this);btn_change.scale.setTo(1.2);btn_change.alpha0.3;var btn_left game.add.button(0,height/3*2,fxj,left_go,this);var btn_right game.add.button(200,height/3*2,fxj,right_go,this);var btn_up game.add.button(100,height/3*2-100,fxj,up_go,this);var btn_down game.add.button(100,height/3*2100,fxj,down_go,this);btn_left.alpha 0.3;btn_left.scale.setTo(1.2);btn_right.alpha 0.3;btn_right.scale.setTo(1.2);btn_up.alpha 0.3;btn_up.scale.setTo(1.2);btn_down.alpha 0.3;btn_down.scale.setTo(1.2);function actionOnClick(){btnSound.play();player.body.angle player.body.angle 90;}function left_go(key){btnSound.play();player.body.velocity.x -120;}function right_go(key){btnSound.play();player.body.velocity.x 120;}function up_go(key){btnSound.play();player.body.velocity.y 0;}function down_go(key){btnSound.play();player.body.velocity.y 100;}}else{//按键keys game.input.keyboard.addKeys({ left: Phaser.Keyboard.LEFT, right: Phaser.Keyboard.RIGHT, up: Phaser.Keyboard.UP,down:Phaser.Keyboard.DOWN,spin: Phaser.Keyboard.SPACEBAR });keys.left.onDown.add(keyDown,this);keys.right.onDown.add(keyDown,this);keys.up.onDown.add(keyDown,this);keys.spin.onDown.add(keyDown,this);keys.down.onDown.add(keyDown,this);function keyDown(key){if(!gameOver){switch (key.keyCode){case Phaser.Keyboard.LEFT:btnSound.play();player.body.velocity.x -80;break;case Phaser.Keyboard.RIGHT:btnSound.play();player.body.velocity.x 80;break;case Phaser.Keyboard.UP:btnSound.play();player.body.velocity.y 0;break;case Phaser.Keyboard.DOWN:btnSound.play();player.body.velocity.y 100;break;case Phaser.Keyboard.SPACEBAR:btnSound.play();player.body.angle player.body.angle 90;break;}}}}}this.update function () {bird.body.x3;if(bird.body.x width20){bird.body.x 0;}if(gameOver){createGameOverText();}}function createGameOverText(){if(gameOverTextnull){if(player.body.y50){playerPoint--;player.kill();point.textplayerPoint;}scoreSound.play();gameOverText game.add.text(game.width/2,game.height/2,游戏结束 !!\n得分: playerPoint\n点击屏幕重新开始);gameOverText.anchor.setTo(0.5);gameOverText.font Arial Black;gameOverText.fontWeight bold;gameOverText.fill #ec008c;gameOverText.fontSize40;gameOverText.setShadow(5, 5, rgba(0, 0, 0, 0.5), 5);}}
}源码
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