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四川成都企业高端网站建设,手机可以搭建网站么,wordpress 视频尺寸,网站开发人员的 生活1.前言 上次做飞机大战游戏有人这么说#xff1a; 好好好#xff01;今天必须整一个#xff0c;今天我们来详细讲解一下#xff0c;底部找素材文件下载#xff01;#xff01;#xff01; 2.游戏制作 目录如下#xff1a; 1.导入的包 import pygame import sys imp…1.前言 上次做飞机大战游戏有人这么说 好好好今天必须整一个今天我们来详细讲解一下底部找素材文件下载 2.游戏制作 目录如下 1.导入的包 import pygame import sys import traceback import myplane import enemy import bullet import supply2.游戏初始化 该游戏的大体框架是两部分内容一部分是基于pygame.sprite.Sprite这个父类创建各种各样的派生类比如子弹类敌机类。第二部分是创建主程序类PlaneGame使用前面各种类来实现具体的游戏功能。 首先先来看类PlaneGame的创建过程 from pygame.locals import * from random import *pygame.init() pygame.mixer.init()bg_size width, height 480, 700 screen pygame.display.set_mode(bg_size) pygame.display.set_caption(飞机大战 -- FishC Demo)background pygame.image.load(images/background.png).convert()BLACK (0, 0, 0) WHITE (255, 255, 255) GREEN (0, 255, 0) RED (255, 0, 0) 3.载入游戏音乐 pygame.mixer.music.load(sound/game_music.ogg) pygame.mixer.music.set_volume(0.2) bullet_sound pygame.mixer.Sound(sound/bullet.wav) bullet_sound.set_volume(0.2) bomb_sound pygame.mixer.Sound(sound/use_bomb.wav) bomb_sound.set_volume(0.2) supply_sound pygame.mixer.Sound(sound/supply.wav) supply_sound.set_volume(0.2) get_bomb_sound pygame.mixer.Sound(sound/get_bomb.wav) get_bomb_sound.set_volume(0.2) get_bullet_sound pygame.mixer.Sound(sound/get_bullet.wav) get_bullet_sound.set_volume(0.2) upgrade_sound pygame.mixer.Sound(sound/upgrade.wav) upgrade_sound.set_volume(0.2) enemy3_fly_sound pygame.mixer.Sound(sound/enemy3_flying.wav) enemy3_fly_sound.set_volume(0.2) enemy1_down_sound pygame.mixer.Sound(sound/enemy1_down.wav) enemy1_down_sound.set_volume(0.2) enemy2_down_sound pygame.mixer.Sound(sound/enemy2_down.wav) enemy2_down_sound.set_volume(0.2) enemy3_down_sound pygame.mixer.Sound(sound/enemy3_down.wav) enemy3_down_sound.set_volume(0.5) me_down_sound pygame.mixer.Sound(sound/me_down.wav) me_down_sound.set_volume(0.2) pygame.time.Clock用于刷新帧率 要使用时钟对象需要两步①在游戏初始化创建一个时钟对象②在游戏循环中让时钟对象调用tick(帧率)方法 2pygame.event.get()可以得到用户当前所做动作的时间列表代码相对比较固定 3.1 生成我方飞机 def main():pygame.mixer.music.play(-1)me myplane.MyPlane(bg_size)enemies pygame.sprite.Group()3.2 生成敌方小飞机 small_enemies pygame.sprite.Group()add_small_enemies(small_enemies, enemies, 15) 3.3 生成敌方中型飞机与大型飞机 mid_enemies pygame.sprite.Group()add_mid_enemies(mid_enemies, enemies, 4)big_enemies pygame.sprite.Group()add_big_enemies(big_enemies, enemies, 2) 3.4 生成子弹 # 生成普通子弹bullet1 []bullet1_index 0BULLET1_NUM 4for i in range(BULLET1_NUM):bullet1.append(bullet.Bullet1(me.rect.midtop))# 生成超级子弹bullet2 []bullet2_index 0BULLET2_NUM 8for i in range(BULLET2_NUM//2):bullet2.append(bullet.Bullet2((me.rect.centerx-33, me.rect.centery)))bullet2.append(bullet.Bullet2((me.rect.centerx30, me.rect.centery)))clock pygame.time.Clock() 4.琐碎的游戏规则 #中弹图片索引e1_destroy_index 0e2_destroy_index 0e3_destroy_index 0me_destroy_index 0# 统计得分score 0score_font pygame.font.Font(font/font.ttf, 36)# 标志是否暂停游戏paused Falsepause_nor_image pygame.image.load(images/pause_nor.png).convert_alpha()pause_pressed_image pygame.image.load(images/pause_pressed.png).convert_alpha()resume_nor_image pygame.image.load(images/resume_nor.png).convert_alpha()resume_pressed_image pygame.image.load(images/resume_pressed.png).convert_alpha()paused_rect pause_nor_image.get_rect()paused_rect.left, paused_rect.top width - paused_rect.width - 10, 10paused_image pause_nor_image# 设置难度级别level 1# 全屏炸弹bomb_image pygame.image.load(images/bomb.png).convert_alpha()bomb_rect bomb_image.get_rect()bomb_font pygame.font.Font(font/font.ttf, 48)bomb_num 3# 每30秒发放一个补给包bullet_supply supply.Bullet_Supply(bg_size)bomb_supply supply.Bomb_Supply(bg_size)SUPPLY_TIME USEREVENTpygame.time.set_timer(SUPPLY_TIME, 30 * 1000)# 超级子弹定时器DOUBLE_BULLET_TIME USEREVENT 1# 标志是否使用超级子弹is_double_bullet False# 解除我方无敌状态定时器INVINCIBLE_TIME USEREVENT 2# 生命数量life_image pygame.image.load(images/life.png).convert_alpha()life_rect life_image.get_rect()life_num 3# 用于阻止重复打开记录文件recorded False 5.结束游戏 # 绘制游戏结束画面elif life_num 0:# 背景音乐停止pygame.mixer.music.stop()# 停止全部音效pygame.mixer.stop()# 停止发放补给pygame.time.set_timer(SUPPLY_TIME, 0)if not recorded:recorded True# 读取历史最高得分with open(record.txt, r) as f:record_score int(f.read())# 如果玩家得分高于历史最高得分则存档if score record_score:with open(record.txt, w) as f:f.write(str(score))# 绘制结束画面record_score_text score_font.render(Best : %d % record_score, True, (255, 255, 255))screen.blit(record_score_text, (50, 50))gameover_text1 gameover_font.render(Your Score, True, (255, 255, 255))gameover_text1_rect gameover_text1.get_rect()gameover_text1_rect.left, gameover_text1_rect.top \(width - gameover_text1_rect.width) // 2, height // 3screen.blit(gameover_text1, gameover_text1_rect)gameover_text2 gameover_font.render(str(score), True, (255, 255, 255))gameover_text2_rect gameover_text2.get_rect()gameover_text2_rect.left, gameover_text2_rect.top \(width - gameover_text2_rect.width) // 2, \gameover_text1_rect.bottom 10screen.blit(gameover_text2, gameover_text2_rect)again_rect.left, again_rect.top \(width - again_rect.width) // 2, \gameover_text2_rect.bottom 50screen.blit(again_image, again_rect)gameover_rect.left, gameover_rect.top \(width - again_rect.width) // 2, \again_rect.bottom 10screen.blit(gameover_image, gameover_rect)# 检测用户的鼠标操作# 如果用户按下鼠标左键if pygame.mouse.get_pressed()[0]:# 获取鼠标坐标pos pygame.mouse.get_pos()# 如果用户点击“重新开始”if again_rect.left pos[0] again_rect.right and \again_rect.top pos[1] again_rect.bottom:# 调用main函数重新开始游戏main()# 如果用户点击“结束游戏” elif gameover_rect.left pos[0] gameover_rect.right and \gameover_rect.top pos[1] gameover_rect.bottom:# 退出游戏pygame.quit()sys.exit() # 绘制暂停按钮screen.blit(paused_image, paused_rect)# 切换图片if not(delay % 5):switch_image not switch_imagedelay - 1if not delay:delay 100pygame.display.flip()clock.tick(60)if __name__ __main__:try:main()except SystemExit:passexcept:traceback.print_exc()pygame.quit()input() 3.核心完整代码 # main.py import pygame import sys import traceback import myplane import enemy import bullet import supplyfrom pygame.locals import * from random import *pygame.init() pygame.mixer.init()bg_size width, height 480, 700 screen pygame.display.set_mode(bg_size) pygame.display.set_caption(飞机大战 -- FishC Demo)background pygame.image.load(images/background.png).convert()BLACK (0, 0, 0) WHITE (255, 255, 255) GREEN (0, 255, 0) RED (255, 0, 0)# 载入游戏音乐 pygame.mixer.music.load(sound/game_music.ogg) pygame.mixer.music.set_volume(0.2) bullet_sound pygame.mixer.Sound(sound/bullet.wav) bullet_sound.set_volume(0.2) bomb_sound pygame.mixer.Sound(sound/use_bomb.wav) bomb_sound.set_volume(0.2) supply_sound pygame.mixer.Sound(sound/supply.wav) supply_sound.set_volume(0.2) get_bomb_sound pygame.mixer.Sound(sound/get_bomb.wav) get_bomb_sound.set_volume(0.2) get_bullet_sound pygame.mixer.Sound(sound/get_bullet.wav) get_bullet_sound.set_volume(0.2) upgrade_sound pygame.mixer.Sound(sound/upgrade.wav) upgrade_sound.set_volume(0.2) enemy3_fly_sound pygame.mixer.Sound(sound/enemy3_flying.wav) enemy3_fly_sound.set_volume(0.2) enemy1_down_sound pygame.mixer.Sound(sound/enemy1_down.wav) enemy1_down_sound.set_volume(0.2) enemy2_down_sound pygame.mixer.Sound(sound/enemy2_down.wav) enemy2_down_sound.set_volume(0.2) enemy3_down_sound pygame.mixer.Sound(sound/enemy3_down.wav) enemy3_down_sound.set_volume(0.5) me_down_sound pygame.mixer.Sound(sound/me_down.wav) me_down_sound.set_volume(0.2)def add_small_enemies(group1, group2, num):for i in range(num):e1 enemy.SmallEnemy(bg_size)group1.add(e1)group2.add(e1)def add_mid_enemies(group1, group2, num):for i in range(num):e2 enemy.MidEnemy(bg_size)group1.add(e2)group2.add(e2)def add_big_enemies(group1, group2, num):for i in range(num):e3 enemy.BigEnemy(bg_size)group1.add(e3)group2.add(e3)def inc_speed(target, inc):for each in target:each.speed incdef main():pygame.mixer.music.play(-1)# 生成我方飞机me myplane.MyPlane(bg_size)enemies pygame.sprite.Group()# 生成敌方小型飞机small_enemies pygame.sprite.Group()add_small_enemies(small_enemies, enemies, 15)# 生成敌方中型飞机mid_enemies pygame.sprite.Group()add_mid_enemies(mid_enemies, enemies, 4)# 生成敌方大型飞机big_enemies pygame.sprite.Group()add_big_enemies(big_enemies, enemies, 2)# 生成普通子弹bullet1 []bullet1_index 0BULLET1_NUM 4for i in range(BULLET1_NUM):bullet1.append(bullet.Bullet1(me.rect.midtop))# 生成超级子弹bullet2 []bullet2_index 0BULLET2_NUM 8for i in range(BULLET2_NUM//2):bullet2.append(bullet.Bullet2((me.rect.centerx-33, me.rect.centery)))bullet2.append(bullet.Bullet2((me.rect.centerx30, me.rect.centery)))clock pygame.time.Clock()# 中弹图片索引e1_destroy_index 0e2_destroy_index 0e3_destroy_index 0me_destroy_index 0# 统计得分score 0score_font pygame.font.Font(font/font.ttf, 36)# 标志是否暂停游戏paused Falsepause_nor_image pygame.image.load(images/pause_nor.png).convert_alpha()pause_pressed_image pygame.image.load(images/pause_pressed.png).convert_alpha()resume_nor_image pygame.image.load(images/resume_nor.png).convert_alpha()resume_pressed_image pygame.image.load(images/resume_pressed.png).convert_alpha()paused_rect pause_nor_image.get_rect()paused_rect.left, paused_rect.top width - paused_rect.width - 10, 10paused_image pause_nor_image# 设置难度级别level 1# 全屏炸弹bomb_image pygame.image.load(images/bomb.png).convert_alpha()bomb_rect bomb_image.get_rect()bomb_font pygame.font.Font(font/font.ttf, 48)bomb_num 3# 每30秒发放一个补给包bullet_supply supply.Bullet_Supply(bg_size)bomb_supply supply.Bomb_Supply(bg_size)SUPPLY_TIME USEREVENTpygame.time.set_timer(SUPPLY_TIME, 30 * 1000)# 超级子弹定时器DOUBLE_BULLET_TIME USEREVENT 1# 标志是否使用超级子弹is_double_bullet False# 解除我方无敌状态定时器INVINCIBLE_TIME USEREVENT 2# 生命数量life_image pygame.image.load(images/life.png).convert_alpha()life_rect life_image.get_rect()life_num 3# 用于阻止重复打开记录文件recorded False# 游戏结束画面gameover_font pygame.font.Font(font/font.TTF, 48)again_image pygame.image.load(images/again.png).convert_alpha()again_rect again_image.get_rect()gameover_image pygame.image.load(images/gameover.png).convert_alpha()gameover_rect gameover_image.get_rect()# 用于切换图片switch_image True# 用于延迟delay 100running Truewhile running:for event in pygame.event.get():if event.type QUIT:pygame.quit()sys.exit()elif event.type MOUSEBUTTONDOWN:if event.button 1 and paused_rect.collidepoint(event.pos):paused not pausedif paused:pygame.time.set_timer(SUPPLY_TIME, 0)pygame.mixer.music.pause()pygame.mixer.pause()else:pygame.time.set_timer(SUPPLY_TIME, 30 * 1000)pygame.mixer.music.unpause()pygame.mixer.unpause()elif event.type MOUSEMOTION:if paused_rect.collidepoint(event.pos):if paused:paused_image resume_pressed_imageelse:paused_image pause_pressed_imageelse:if paused:paused_image resume_nor_imageelse:paused_image pause_nor_imageelif event.type KEYDOWN:if event.key K_SPACE:if bomb_num:bomb_num - 1bomb_sound.play()for each in enemies:if each.rect.bottom 0:each.active Falseelif event.type SUPPLY_TIME:supply_sound.play()if choice([True, False]):bomb_supply.reset()else:bullet_supply.reset()elif event.type DOUBLE_BULLET_TIME:is_double_bullet Falsepygame.time.set_timer(DOUBLE_BULLET_TIME, 0)elif event.type INVINCIBLE_TIME:me.invincible Falsepygame.time.set_timer(INVINCIBLE_TIME, 0)# 根据用户的得分增加难度if level 1 and score 50000:level 2upgrade_sound.play()# 增加3架小型敌机、2架中型敌机和1架大型敌机add_small_enemies(small_enemies, enemies, 3)add_mid_enemies(mid_enemies, enemies, 2)add_big_enemies(big_enemies, enemies, 1)# 提升小型敌机的速度inc_speed(small_enemies, 1)elif level 2 and score 300000:level 3upgrade_sound.play()# 增加5架小型敌机、3架中型敌机和2架大型敌机add_small_enemies(small_enemies, enemies, 5)add_mid_enemies(mid_enemies, enemies, 3)add_big_enemies(big_enemies, enemies, 2)# 提升小型敌机的速度inc_speed(small_enemies, 1)inc_speed(mid_enemies, 1)elif level 3 and score 600000:level 4upgrade_sound.play()# 增加5架小型敌机、3架中型敌机和2架大型敌机add_small_enemies(small_enemies, enemies, 5)add_mid_enemies(mid_enemies, enemies, 3)add_big_enemies(big_enemies, enemies, 2)# 提升小型敌机的速度inc_speed(small_enemies, 1)inc_speed(mid_enemies, 1)elif level 4 and score 1000000:level 5upgrade_sound.play()# 增加5架小型敌机、3架中型敌机和2架大型敌机add_small_enemies(small_enemies, enemies, 5)add_mid_enemies(mid_enemies, enemies, 3)add_big_enemies(big_enemies, enemies, 2)# 提升小型敌机的速度inc_speed(small_enemies, 1)inc_speed(mid_enemies, 1)screen.blit(background, (0, 0))if life_num and not paused:# 检测用户的键盘操作key_pressed pygame.key.get_pressed()if key_pressed[K_w] or key_pressed[K_UP]:me.moveUp()if key_pressed[K_s] or key_pressed[K_DOWN]:me.moveDown()if key_pressed[K_a] or key_pressed[K_LEFT]:me.moveLeft()if key_pressed[K_d] or key_pressed[K_RIGHT]:me.moveRight()# 绘制全屏炸弹补给并检测是否获得if bomb_supply.active:bomb_supply.move()screen.blit(bomb_supply.image, bomb_supply.rect)if pygame.sprite.collide_mask(bomb_supply, me):get_bomb_sound.play()if bomb_num 3:bomb_num 1bomb_supply.active False# 绘制超级子弹补给并检测是否获得if bullet_supply.active:bullet_supply.move()screen.blit(bullet_supply.image, bullet_supply.rect)if pygame.sprite.collide_mask(bullet_supply, me):get_bullet_sound.play()is_double_bullet Truepygame.time.set_timer(DOUBLE_BULLET_TIME, 18 * 1000)bullet_supply.active False# 发射子弹if not(delay % 10):bullet_sound.play()if is_double_bullet:bullets bullet2bullets[bullet2_index].reset((me.rect.centerx-33, me.rect.centery))bullets[bullet2_index1].reset((me.rect.centerx30, me.rect.centery))bullet2_index (bullet2_index 2) % BULLET2_NUMelse:bullets bullet1bullets[bullet1_index].reset(me.rect.midtop)bullet1_index (bullet1_index 1) % BULLET1_NUM# 检测子弹是否击中敌机for b in bullets:if b.active:b.move()screen.blit(b.image, b.rect)enemy_hit pygame.sprite.spritecollide(b, enemies, False, pygame.sprite.collide_mask)if enemy_hit:b.active Falsefor e in enemy_hit:if e in mid_enemies or e in big_enemies:e.hit Truee.energy - 1if e.energy 0:e.active Falseelse:e.active False# 绘制大型敌机for each in big_enemies:if each.active:each.move()if each.hit:screen.blit(each.image_hit, each.rect)each.hit Falseelse:if switch_image:screen.blit(each.image1, each.rect)else:screen.blit(each.image2, each.rect)# 绘制血槽pygame.draw.line(screen, BLACK, \(each.rect.left, each.rect.top - 5), \(each.rect.right, each.rect.top - 5), \2)# 当生命大于20%显示绿色否则显示红色energy_remain each.energy / enemy.BigEnemy.energyif energy_remain 0.2:energy_color GREENelse:energy_color REDpygame.draw.line(screen, energy_color, \(each.rect.left, each.rect.top - 5), \(each.rect.left each.rect.width * energy_remain, \each.rect.top - 5), 2)# 即将出现在画面中播放音效if each.rect.bottom -50:enemy3_fly_sound.play(-1)else:# 毁灭if not(delay % 3):if e3_destroy_index 0:enemy3_down_sound.play()screen.blit(each.destroy_images[e3_destroy_index], each.rect)e3_destroy_index (e3_destroy_index 1) % 6if e3_destroy_index 0:enemy3_fly_sound.stop()score 10000each.reset()# 绘制中型敌机for each in mid_enemies:if each.active:each.move()if each.hit:screen.blit(each.image_hit, each.rect)each.hit Falseelse:screen.blit(each.image, each.rect)# 绘制血槽pygame.draw.line(screen, BLACK, \(each.rect.left, each.rect.top - 5), \(each.rect.right, each.rect.top - 5), \2)# 当生命大于20%显示绿色否则显示红色energy_remain each.energy / enemy.MidEnemy.energyif energy_remain 0.2:energy_color GREENelse:energy_color REDpygame.draw.line(screen, energy_color, \(each.rect.left, each.rect.top - 5), \(each.rect.left each.rect.width * energy_remain, \each.rect.top - 5), 2)else:# 毁灭if not(delay % 3):if e2_destroy_index 0:enemy2_down_sound.play()screen.blit(each.destroy_images[e2_destroy_index], each.rect)e2_destroy_index (e2_destroy_index 1) % 4if e2_destroy_index 0:score 6000each.reset()# 绘制小型敌机for each in small_enemies:if each.active:each.move()screen.blit(each.image, each.rect)else:# 毁灭if not(delay % 3):if e1_destroy_index 0:enemy1_down_sound.play()screen.blit(each.destroy_images[e1_destroy_index], each.rect)e1_destroy_index (e1_destroy_index 1) % 4if e1_destroy_index 0:score 1000each.reset()# 检测我方飞机是否被撞enemies_down pygame.sprite.spritecollide(me, enemies, False, pygame.sprite.collide_mask)if enemies_down and not me.invincible:me.active Falsefor e in enemies_down:e.active False# 绘制我方飞机if me.active:if switch_image:screen.blit(me.image1, me.rect)else:screen.blit(me.image2, me.rect)else:# 毁灭if not(delay % 3):if me_destroy_index 0:me_down_sound.play()screen.blit(me.destroy_images[me_destroy_index], me.rect)me_destroy_index (me_destroy_index 1) % 4if me_destroy_index 0:life_num - 1me.reset()pygame.time.set_timer(INVINCIBLE_TIME, 3 * 1000)# 绘制全屏炸弹数量bomb_text bomb_font.render(× %d % bomb_num, True, WHITE)text_rect bomb_text.get_rect()screen.blit(bomb_image, (10, height - 10 - bomb_rect.height))screen.blit(bomb_text, (20 bomb_rect.width, height - 5 - text_rect.height))# 绘制剩余生命数量if life_num:for i in range(life_num):screen.blit(life_image, \(width-10-(i1)*life_rect.width, \height-10-life_rect.height))# 绘制得分score_text score_font.render(Score : %s % str(score), True, WHITE)screen.blit(score_text, (10, 5))# 绘制游戏结束画面elif life_num 0:# 背景音乐停止pygame.mixer.music.stop()# 停止全部音效pygame.mixer.stop()# 停止发放补给pygame.time.set_timer(SUPPLY_TIME, 0)if not recorded:recorded True# 读取历史最高得分with open(record.txt, r) as f:record_score int(f.read())# 如果玩家得分高于历史最高得分则存档if score record_score:with open(record.txt, w) as f:f.write(str(score))# 绘制结束画面record_score_text score_font.render(Best : %d % record_score, True, (255, 255, 255))screen.blit(record_score_text, (50, 50))gameover_text1 gameover_font.render(Your Score, True, (255, 255, 255))gameover_text1_rect gameover_text1.get_rect()gameover_text1_rect.left, gameover_text1_rect.top \(width - gameover_text1_rect.width) // 2, height // 3screen.blit(gameover_text1, gameover_text1_rect)gameover_text2 gameover_font.render(str(score), True, (255, 255, 255))gameover_text2_rect gameover_text2.get_rect()gameover_text2_rect.left, gameover_text2_rect.top \(width - gameover_text2_rect.width) // 2, \gameover_text1_rect.bottom 10screen.blit(gameover_text2, gameover_text2_rect)again_rect.left, again_rect.top \(width - again_rect.width) // 2, \gameover_text2_rect.bottom 50screen.blit(again_image, again_rect)gameover_rect.left, gameover_rect.top \(width - again_rect.width) // 2, \again_rect.bottom 10screen.blit(gameover_image, gameover_rect)# 检测用户的鼠标操作# 如果用户按下鼠标左键if pygame.mouse.get_pressed()[0]:# 获取鼠标坐标pos pygame.mouse.get_pos()# 如果用户点击“重新开始”if again_rect.left pos[0] again_rect.right and \again_rect.top pos[1] again_rect.bottom:# 调用main函数重新开始游戏main()# 如果用户点击“结束游戏” elif gameover_rect.left pos[0] gameover_rect.right and \gameover_rect.top pos[1] gameover_rect.bottom:# 退出游戏pygame.quit()sys.exit() # 绘制暂停按钮screen.blit(paused_image, paused_rect)# 切换图片if not(delay % 5):switch_image not switch_imagedelay - 1if not delay:delay 100pygame.display.flip()clock.tick(60)if __name__ __main__:try:main()except SystemExit:passexcept:traceback.print_exc()pygame.quit()input()4.游戏效果 5.点击下方下载 飞机大战无限子弹https://gitcode.com/open-source-toolkit/cd3d7/overview
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