当前位置: 首页 > news >正文

重庆景点排名站长工具seo查询

重庆景点排名,站长工具seo查询,时事新闻,织梦如何仿手机网站源码以前以为rviz是用OpenGL渲染绘图,那么获取图像里像素点对应的真实3D坐标是采用的OpenGL里提供的API实现的,结果一看代码还真不是这样,rviz也就渲染用了OpenGL,其他都是自己实现的,图像界面的实现完全是遵循MVC设计模式…

以前以为rviz是用OpenGL渲染绘图,那么获取图像里像素点对应的真实3D坐标是采用的OpenGL里提供的API实现的,结果一看代码还真不是这样,rviz也就渲染用了OpenGL,其他都是自己实现的,图像界面的实现完全是遵循MVC设计模式自己实现的透视投影和坐标转换等所有相关类。获取点云图像里所选择的点云点的3D坐标相关的代码是这里:

src/rviz/selection/selection_manager.cpp:bool SelectionManager::getPatchDepthImage(Ogre::Viewport* viewport,int x,int y,unsigned width,unsigned height,std::vector<float>& depth_vector)
{unsigned int num_pixels = width * height;depth_vector.reserve(num_pixels);setDepthTextureSize(width, height);M_CollisionObjectToSelectionHandler::iterator handler_it = objects_.begin();M_CollisionObjectToSelectionHandler::iterator handler_end = objects_.end();for (; handler_it != handler_end; ++handler_it){handler_it->second->preRenderPass(0);}if (render(viewport, depth_render_texture_, x, y, x + width, y + height, depth_pixel_box_, "Depth",depth_texture_width_, depth_texture_height_)){uint8_t* data_ptr = (uint8_t*)depth_pixel_box_.data;for (uint32_t pixel = 0; pixel < num_pixels; ++pixel){uint8_t a = data_ptr[4 * pixel];uint8_t b = data_ptr[4 * pixel + 1];uint8_t c = data_ptr[4 * pixel + 2];int int_depth = (c << 16) | (b << 8) | a;float normalized_depth = ((float)int_depth) / (float)0xffffff;depth_vector.push_back(normalized_depth * camera_->getFarClipDistance());}}else{ROS_WARN("Failed to render depth patch\n");return false;}handler_it = objects_.begin();handler_end = objects_.end();for (; handler_it != handler_end; ++handler_it){handler_it->second->postRenderPass(0);}return true;
}bool SelectionManager::get3DPatch(Ogre::Viewport* viewport,int x,int y,unsigned width,unsigned height,bool skip_missing,std::vector<Ogre::Vector3>& result_points)
{boost::recursive_mutex::scoped_lock lock(global_mutex_);ROS_DEBUG("SelectionManager.get3DPatch()");std::vector<float> depth_vector;if (!getPatchDepthImage(viewport, x, y, width, height, depth_vector))return false;unsigned int pixel_counter = 0;Ogre::Matrix4 projection = camera_->getProjectionMatrix();float depth;for (unsigned y_iter = 0; y_iter < height; ++y_iter)for (unsigned x_iter = 0; x_iter < width; ++x_iter){depth = depth_vector[pixel_counter];// Deal with missing or invalid pointsif ((depth > camera_->getFarClipDistance()) || (depth == 0)){++pixel_counter;if (!skip_missing){result_points.push_back(Ogre::Vector3(NAN, NAN, NAN));}continue;}Ogre::Vector3 result_point;// We want to shoot rays through the center of pixels, not the corners,// so add .5 pixels to the x and y coordinate to get to the center// instead of the top left of the pixel.Ogre::Real screenx = float(x_iter + .5) / float(width);Ogre::Real screeny = float(y_iter + .5) / float(height);if (projection[3][3] == 0.0) // If this is a perspective projection{// get world-space ray from camera & mouse coordOgre::Ray vp_ray = camera_->getCameraToViewportRay(screenx, screeny);// transform ray direction back into camera coordsOgre::Vector3 dir_cam = camera_->getDerivedOrientation().Inverse() * vp_ray.getDirection();// normalize, so dir_cam.z == -depthdir_cam = dir_cam / dir_cam.z * depth * -1;// compute 3d point from camera origin and direction*/result_point = camera_->getDerivedPosition() + camera_->getDerivedOrientation() * dir_cam;}else // else this must be an orthographic projection.{// For orthographic projection, getCameraToViewportRay() does// the right thing for us, and the above math does not work.Ogre::Ray ray;camera_->getCameraToViewportRay(screenx, screeny, &ray);result_point = ray.getPoint(depth);}result_points.push_back(result_point);++pixel_counter;}return !result_points.empty();
}bool SelectionManager::get3DPoint(Ogre::Viewport* viewport, int x, int y, Ogre::Vector3& result_point)
{ROS_DEBUG("SelectionManager.get3DPoint()");std::vector<Ogre::Vector3> result_points_temp;bool success = get3DPatch(viewport, x, y, 1, 1, true, result_points_temp);if (result_points_temp.empty()){// return result_point unmodified if get point fails.return false;}result_point = result_points_temp[0];return success;
}

世界3D坐标是用的射线法计算出来。SelectionManager::get3DPoint()被rviz里多个地方调用,凡是UI界面上需要查看点的坐标地方都是调用它。

http://www.hkea.cn/news/608082/

相关文章:

  • 多种专业网站建设潍坊网站排名提升
  • 网站投稿系统怎么做网站制作流程是什么
  • 交警网站建设整改百度推广怎么推广
  • 重庆网站建设哪里比较好呢网站下载
  • 网站运行速度慢的原因看b站二十四小时直播间
  • 电商网站开发服务全网营销骗局揭秘
  • 个人网站怎么做互联网营销师培训课程免费
  • 微信网站建设价格网站开发报价方案
  • wordpress utc时间慢8小时大连seo关键词排名
  • 中国建设承包商网站创建软件平台该怎么做
  • 中小企业网站建设费用海外推广服务
  • 企业名称的英文做网站名seo是怎么优化推广的
  • 手机在线建站西安seo服务公司
  • 网站开发有前途吗我也要投放广告
  • 备案 网站名称怎么写crm软件
  • 扁平式网站模板b2b网站推广优化
  • 做外贸网站网络营销咨询服务
  • 江门网站建设方案报价淘宝seo优化怎么做
  • 盘龙城做网站推广网站推广
  • 如何做电子书网站域名站长工具
  • 物联网平台有哪些排名优化外包公司
  • 秦皇岛汽车网站制作数字营销工具
  • 培训教育的网站怎么做东莞做网站的联系电话
  • 云南做网站的公司外贸谷歌优化
  • 网页设计学徒培训可试学巢湖seo推广
  • 让顾客心动的句子seo模拟点击软件源码
  • 设计类专业包括哪些kj6699的seo综合查询
  • 手机网站制作哪家好查关键词
  • 米拓企业网站管理系统电商培训机构排名前十
  • 做效果图有哪些网站seo点击排名